Toonbots message board: Cool...

toonbots home ] [ message board archive ] [ the toon-o-matic software ] [ forum ]
BURKE Mon Nov 13 11:04:05 2000
Cool...

One day, in likee 2022. there's gonna be fully rendered- all programmed character's on 'Bots. An' we're gonna remember the presidential characters as boxes strips, and we're gonna say "What a cool, kick-ass cartoon/experiment/project Toonbots is."

And we'll be right...

Feel free to do the DIabolica lot as boxes....

Michael Mon Nov 13 12:32:23 2000
Re: Cool...

> One day, in likee 2022. there's gonna be fully rendered- all programmed
> character's on 'Bots. An' we're gonna remember the presidential characters
> as boxes strips, and we're gonna say "What a cool, kick-ass
> cartoon/experiment/project Toonbots is."

> And we'll be right...

Aw, shucks.

> Feel free to do the DIabolica lot as boxes....

I will! If I did more than two characters now, though, they'd overlap. I have to put some more thought into apportioning space -- I thought that making centers of gravity equidistant would do, but it sucks.

Character layout is ... well, let me put it like this: I knew it would be complicated. But it's *complicated*.

Tirdun Mon Nov 13 13:55:08 2000
Re: Cool...

> I will! If I did more than two characters now, though, they'd overlap.

Use a dozen Toonbots (C) Dots (TM) and claim distance and perspective.

Michael Mon Nov 13 14:22:03 2000
Re: Cool...

> Use a dozen Toonbots (C) Dots (TM) and claim distance and perspective.

Heh. I thought of that -- but I can't even do that much yet. No, wait, I can, by explicitly specifying relative height. The default is 50% of the first panel height, but needn't be. But without any difference in aspect, there'd be no way to differentiate between characters. And I don't have a way to specify vertical placement yet. Nah. A good try, but not quite a solution.

Now, if I could already lay out dialog, and the dialog included pointer thingies to different characters, that would do it. But that will have to wait until my office is drained.






Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.