BURKE Mon Nov 13 11:04:05 2000
Cool...
One day, in likee 2022. there's gonna be fully rendered- all programmed character's on 'Bots. An' we're gonna remember the presidential characters as boxes strips, and we're gonna say "What a cool, kick-ass cartoon/experiment/project Toonbots is."
And we'll be right...
Feel free to do the DIabolica lot as boxes....
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Michael Mon Nov 13 12:32:23 2000
Re: Cool...
> One day, in likee 2022. there's gonna be fully rendered- all programmed
> character's on 'Bots. An' we're gonna remember the presidential characters
> as boxes strips, and we're gonna say "What a cool, kick-ass
> cartoon/experiment/project Toonbots is."
> And we'll be right...
Aw, shucks.
> Feel free to do the DIabolica lot as boxes....
I will! If I did more than two characters now, though, they'd overlap. I have to put some more thought into apportioning space -- I thought that making centers of gravity equidistant would do, but it sucks.
Character layout is ... well, let me put it like this: I knew it would be complicated. But it's *complicated*.
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Tirdun Mon Nov 13 13:55:08 2000
Re: Cool...
> I will! If I did more than two characters now, though, they'd overlap.
Use a dozen Toonbots (C) Dots (TM) and claim distance and perspective.
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Michael Mon Nov 13 14:22:03 2000
Re: Cool...
> Use a dozen Toonbots (C) Dots (TM) and claim distance and perspective.
Heh. I thought of that -- but I can't even do that much yet. No, wait, I can, by explicitly specifying relative height. The default is 50% of the first panel height, but needn't be. But without any difference in aspect, there'd be no way to differentiate between characters. And I don't have a way to specify vertical placement yet. Nah. A good try, but not quite a solution.
Now, if I could already lay out dialog, and the dialog included pointer thingies to different characters, that would do it. But that will have to wait until my office is drained.
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