Toonbots message board: Continued work avoidance mode

toonbots home ] [ message board archive ] [ the toon-o-matic software ] [ forum ]
Michael Sun Oct 22 16:10:15 2000
Continued work avoidance mode

I'm still in work-avoidance mode, apparently, so I've set up this cheesy little bulletin board using antiquated Perl code I just have sitting around the place.

So feel free to unburden yourself. Tell me how stupid this whole idea is. I don't mind. *snif* Go ahead. Hey, maybe you don't go for the minimalist look of a toon with no characters, dialogue, background, or title. That's fine. Just move along to one of those bigtime guys. I'll just be right here when you get back.

gopher Sun Oct 22 22:22:31 2000
Re: Continued work avoidance mode

Can't wait 'till you get captions and such, Michael. The Toon-o-Matic receives the gopher approval.

nd Sun Oct 22 23:22:07 2000
Re: Continued work avoidance mode

> Can't wait 'till you get captions and such, Michael. The Toon-o-Matic
> receives the gopher approval.

I appreciate more than you can possibly understand the lengths that you've gone to for this toon. I laughed out loud. At every panel.

Michael Sun Oct 22 23:28:48 2000
Re: Continued work avoidance mode

> I appreciate more than you can possibly understand the lengths that you've
> gone to for this toon. I laughed out loud. At every panel.

"I laughed, I cried, it became a part of me." These are the words that any real artist worth his cloth longs to hear. You have struck a chord in my very soul, sir.

Michael Sun Oct 22 23:26:49 2000
Re: Continued work avoidance mode

> Can't wait 'till you get captions and such, Michael. The Toon-o-Matic
> receives the gopher approval.

Well, it's true that for the true minimalist things like words and characters may be a little over the top. But in view of the plebian nature of my intended audience, that kind of overtness is probably going to be necessary. I mean, it's a cheapening of my Muse, but I think that text is going to give me a little more freedom of expression, plot- and character-development-wise. And really, I think that the characters themselves will have somewhat more depth once they exist.

Lee Herold Thu Oct 26 08:38:41 2000
Re: Continued work avoidance mode


> And really, I think that the characters
> themselves will have somewhat more depth once they exist.

Not necessarily. I know *PLENTY* of people who technically "exist", yet have no depth. If you're careful, you can pull this off without soiling your Muse. For my money, quality nonsense dialogue, such as you've been using to confuse poor Burke in his forum, is the way to go. No stories, no gags. Just nonsense. There's nothing out there like it. *AND* if you can set it up to be randomly generated, it'll require almost no effort on your part, leaving you free to... um... work.

Michael Thu Oct 26 21:02:41 2000
Re: Continued work avoidance mode

> Not necessarily. I know *PLENTY* of people who technically
> "exist", yet have no depth. If you're careful, you can pull this
> off without soiling your Muse. For my money, quality nonsense dialogue,
> such as you've been using to confuse poor Burke in his forum, is the way
> to go. No stories, no gags. Just nonsense. There's nothing out there like
> it. *AND* if you can set it up to be randomly generated, it'll require
> almost no effort on your part, leaving you free to... um... work.

Y'know, Lee, I can see that I've underestimated you all along. I've got to put some serious thought into this, but of course my goal has always been random generation. But I hadn't thought of *random* random generation, if you know what I mean. I was thinking of the Schankian-paradigm kind of scripty dialog generators. There's an excellent book, completely obscure and in fact I don't remember who wrote it except the guy was from England, but it's about a system which played tic-tac-toe with you, and writes a running commentary on the game, in perfectly grammatical and relatively idiomatic English, using speech-act theory and a lot of rules having to do with previous reference (so you can turn nouns into pronouns correctly, and so on.) All this in the late 70s as a matter of fact, and completely ignored.

And then there's a whole genre of dialog engines, starting with Eliza and working up into some pretty damned impressive stuff lately, for the Turing-Test competitions. Some of those are extremely human as long as you don't expect great intelligence or flexibility from them (i.e. they're extremely human, period.)

So ultimately I was thinking it'd be neat (heh) to have a system which would generate an entire storyline (story generators have also already been done) and then draw the comic to go with it. (Which has most definitely *not* been done.)

Of course it helps that I'm involved in the Indiana University doctoral program and I'm taking a seminar with Doug Hofstadter. You tend to go grandiose when you interact with Hofstadter.

BUT after all *that* talk, you're completely right. Nonsense cartoons could be pretty funny if they were done carefully.... Hmm. Or some combination of the two, so that isolated pearls of sense would occasionally protrude from the nonsense. Definite hmm. If you look at the top page of my site, you'll see at the bottom a "thought for the day" which is actually generated for each individual hit. It's not hard to write automatic sentence generators.

Include that with a vocabulary chooser which reads the Yahoo newsfeeds.... And you have topical nonsense. Hmm again. Then you add some simple dialog rules and the whole thing looks like it actually hangs together.....

I like this idea. I'm excited to be a part of it! I'm going to do it!

Lee Herold Fri Oct 27 01:01:05 2000
Re: Continued work avoidance mode

You go, girl.






Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.